NG CiDA - Future Worlds



In this project you will create an original game based on one of these three futuristic/sci-fi stories.

  • The Intergalactic Colonial Alliance has asked the well-known space salvage expert, Naomi Racine, to recover the wrecked passenger spaceship Aurora from within the Avidi Nebula. The Intrepid is a highly sophisticated salvage craft with experimental sub-light engines, advanced navigational systems and a detachable salvage pod. However, the job is fraught with danger as it requires the Intrepid to travel through a stellar debris cloud. Is Naomi up to the job?
  • The world of sport is starting to be corrupted by the introduction of cybernetic enhancements to sportsmen and sportswomen controlled by nanocomputers. Sponsorship allows for increasingly advanced technologies to be used, and mega-corporations are beginning to dominate some sports. What sport will be next and how will it change?
  • A shady government official named Kasu Masae needs a team to break into the datavault belonging to OptCel Global and retrieve a number of glass cubes containing advanced alien technology. The datavault can only be accessed by an antique floppy disk. The security surrounding and within the massive vault is extremely high. Will the team succeed in retrieving the glass cubes?

The game may be created for a target audience of your choice with the age range between 4 and 16.

Your game must not be created using presentation software.

You will:

  • produce a game overview and a moodboard
  • produce detailed designs for the game
  • produce instructions for the game
  • develop and test the game
  • create a promotional product (promo) for the game
  • produce a game review.

Getting Organised

You need to ensure you save all the work you do in the correct folders.

Create a folder called DA204SPB which contains these two subfolders:
PRODUCTS – all final products must be saved here
EVIDENCE – all other evidence must be saved here.

Products are shown with this symbol and other evidence is shown with this symbol .

Game Overview

You must produce some ideas for your game.

Read all the information for creating the game and make sure you understand what you need to do.

Complete a game overview that outlines:

  • Target audience: Who is the game aimed at? Age group (any age range between 4 and 16)? Girls and/or boys?
  • Purpose/objective: What does the player have to do to complete the game? What should they learn?
  • PEGI rating: What is the Pan European Game Information (PEGI) rating?

Discuss your game overview with your teacher and get their approval before you continue


Before you start on any detailed design work you must create a moodboard. This is where you communicate your initial design ideas for your game.

The moodboard should include inspirational materials/images for:

  • the game genre and style
  • settings/environments
  • any original characters
  • any music, sound effects or speech
  • anything else you think is important.

You should annotate your moodboard to explain your ideas.

Create your moodboard.

If your moodboard is not digital, you will need to submit clear images of it.

You must produce a set of designs for your game that are detailed enough for others to visualise the finished product.

Design It

These designs should include:

  • all general rules for the game
  • specific rules for each level or scene
  • a storyboard for each level or scene
  • methods of navigation and control
  • anything else you think is important.

Create your designs for the game.

Ask game testers for feedback on your designs and make changes if necessary.

Build It Development

Start to build your game using your designs to help you.

Use a development log to record:

  • problems and errors
  • outcomes of functionality and usability testing
  • actions taken.

Create a development log. You should update it regularly during development.

Test each part of your game as you develop it.

Ask game testers to play a prototype of your game and give you feedback.

Save the final version of your game.

Build It - Instructions

Your game must have clear user instructions so that anyone in the target audience is able to play the game without further help.

You may want to include the instructions in the game, have an onscreen help file, a separate publication, or a combination.

Complete your user instructions.

Promote It

You must produce a promotional product (promo) for your game that:
encourages members of the target audience to play the game
makes use of appropriate assets from the game.

This should be a digital multimedia product.

You must NOT use presentation software for this task.

Review It

You must produce a review of your game that would be suitable for publication in an onscreen computer games magazine.

Ask game reviewers to play your game and give you feedback.

The review should include:

  • technical details
  • strengths and weaknesses
  • user ratings for different aspects of game play
  • comments from game reviewers.

Produce a review of your game.

Evidence It

Preparing the evidence

Make sure you have all the evidence you need in your PRODUCTS and EVIDENCE folders.

The CiDA/DiDA Moderator's Toolkit specifies the file types that all moderators can view. It is your responsibility to ensure that your eportfolio only includes files that can be read using the toolkit.

The CiDA/DiDA Moderator’s Toolkit is published on the Pearson website.

Making the evidence accessible

Make sure that your game can be played by the moderator (i.e. export it into a format that can be used with the CiDA/DiDA Moderator's Toolkit). Games authoring project files are not acceptable.

Create a single index page that will allow the moderator to access all your evidence.

The page must include:
your name and candidate number, centre name and number
the title of this SPB (DA204 Future Worlds)
links to the game, promo and all other evidence.

Save your index page in your main DA204SPB folder.